Everything is a setting
Every module opens into its own panel — colors, modes, opacity, animation curves, keybinds. Anything you change is one click from being saved as your own preset.
Capes, wings, hats and full-body skins. A HUD you can rebuild. Shaders on your hand, your blocks and your nametag. One client, one menu, nothing you did not ask for.
Every module opens into its own panel — colors, modes, opacity, animation curves, keybinds. Anything you change is one click from being saved as your own preset.
Fifteen draggable elements — watermark, potions, keybinds, target HUD, minimap, scoreboard, media player, performance gauges. Drag them anywhere, theme them, or switch them off.
Hand trails, block overlays, jump ripples and shader capes run as first-class GLSL programs on the modern render pipeline — batched, budgeted, written not to cost you frame time.
Add friends, see who is online, jump straight into their server, and share a config from the client. No overlay, no second app, no Discord bot.
nothing but visuals
EvoVisuals does not touch your aim, your reach or your movement. It changes how the game looks — and gives you every dial behind it.
Cosmetic items
0Visual modules
0Builds shipped
0Days in development
0see it running
HUD only
Menu open
cloud
Cosmetics, configs and friends live on your account, not on one machine. Sign in on a new PC and the client comes back exactly as you left it — no folder to copy, no file to export.
pricing
Start on the free tier and keep it forever. Upgrade only when you want the full cosmetic library and cloud sync.
For everyone who just wants a better looking game
no card required
Includes
The whole library, one month at a time
per 30 days
Everything in Free, plus
Three months of the whole library, for less per day
per 3 months
Everything in 30 days, plus
One payment for the period you pick — no auto-renewal, no repeat charge without you asking for it. Prices are in US dollars and the final amount is shown before you confirm. See payment and refund terms or talk to support.
subscribers only
128 pixel-art sword skins from the best SkyBlock packs and 29 totems — classic, animated and 3D. They show in your hand, on the hotbar and in the totem pop. Both tabs appear in the client the moment your plan is active.
In every plan
out of the box
There is more here than one page can hold. This is the part you will touch on day one.
Capes, wings, hats, backpacks, full-body skins, nametag styles, melee skins, plus sword and totem skins for subscribers — previewed before you equip them.
A rotating minimap with players, mobs, items, waypoints, biome and coordinates. Faces instead of dots when you want them.
Swing and hold animations rebuilt from the ground up, with per-item poses and a first-person camera that follows your motion.
Build a crosshair from shapes, gaps, outlines and colors, with a live preview that updates as you drag a slider.
Control whatever is already playing on your machine — album art, track title and media keys, straight from the HUD.
Every chest you open is remembered per dimension, searchable by item, and highlighted in the world when you go looking for it.
Dark, light and neon out of the box, plus density, radius and motion tokens so the whole interface changes shape at once.
FPS, CPU and memory read straight from the running client, graded so you can see a stall the moment it happens.
Type one command and the client ships its log, a diagnostics digest and your client state to us. No screenshots of a crash log.
Start on the free tier — no card, no waiting list, no launcher to fight with.